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Ryzom mods
Ryzom mods













You took the time to actually answer the question and you’re being honest, not just spewing the usual “you can’t make an mmo” vitriol. It’s these kind of messages that motivate me to push forward. Even with pain i guess you could learn a lot from working with it. I am not trying to take you down or anything. If i ever work with multiplayer again, i will allow the player to create his own server within the game so he will be able to accept his own guests, ill never be responsible for serving again. Also when they suceed you will be facing issues with your host provider, since the attacks most likely will affect their other clients. But there will be lots and loads of ppl trying to hack or take down your servers, using techniques you wont even imagine.

ryzom mods

I would choose the multiserver architeture to avoid lag, also if theres one problem in a server you can work with it and not take down the entire game, isolate the problem, so people from other zones can still enjoy. MMO is such a pain to work with, and building it is not the worst part but securing it. It’s just that I want to have a proper plan in place, if it ever *does *expand. It’s not that I think I’m gonna have that many people right away, I do plan on starting out small.

ryzom mods

it’s usually easier to scale games up than down. start as a small MOG (not massive) and make sure it scales up properly. On the other hand, 5-10k people in the seam realm is just not going to happen.Īnd on a similar manner, I’d advise you not to design a game for 5-10k because if you only ever get 300 players it’ll feel horribly empty. an MMO architecture project/plugin might become a possibility if enough people are interested and work on it, so why not have someone start, try, and share his newfound knowledge and experience? If this was still UDK I’d jump into the bandwagon of “you’ll fail” comments but we have a community with source access now.















Ryzom mods